Willy's Manor by Joshua Hetzel is a good-natured puzzling-in-a-house parser adventure, no more and no less. The blurb's concept of the PC being a producer for a TV show called Celebrity Houses is the game-unimportant excuse to subject them to a test organised by novelty-manufacturing eccentric Willy in Willy's extravagant manor. In other words, you enter the manor and solve all the adventure game puzzles inside. Willy has a box which dispenses lightly riddly questions whose answers are objects. Put your object-answer in the box, pull the lever and see if you're right to get the next puzzle. It took me about 45 minutes to complete the game using the in-game HINT command seven times. There are some typos, it lacks proofreading polish, and sports the odd non-critical bug, but it works.
The character of Willy is built up during play in his absence. There are lots of photos in his house showing moments from his life that either amused him or were important to him. These include shaking hands with the president of the USA and laying out whoopee cushions. Other notes and books and bits and pieces pay out anecdotes about the man. He comes across as a thoroughly nice and quite nostalgic chap, a Willy Wonka (I assume the main inspiration) without the dark bits. So while it's his house that's supposed to be the subject of the PC's interest, it's really Willy's life that the player seems to be analysing during the course of the puzzling. I don't recall the game specifying Willy's age, but it does all feel like an exercise in looking back in fondness. Ultimately it felt good in its emotion to me, if in danger of being a little cloying on the way.
The game is not technically a limited-parser one but it is one of those that lists all the commands you might need in its HELP section. It doesn't exploit a wide range of actions, sticking to the basics and adding a few custom ones. The in-game graded hints can be called on generally or in relation to specific items, and worked well for me. A couple of times, one of them in the case of a word riddle, I continued to enter HINT until I got the explicit answer.
I'm not sure the manor is as bizarre as the blurb suggests. There's definitely one fantastic section you'd not find in a house, but otherwise it's mostly traditional rooms and halls. It pays to EXAMINE everything. A lot of items don't appear until the PC first notices them. Most puzzles involve you observing the quality of some item and matching it to the riddle answer Willy's box is asking for at the time. A few puzzles in the fantastic section involve more elaborate work, and actually I kicked myself in this area for not being more observant of the environment. I felt I spoiled a good puzzle mechanism with the hints; I blame IFComp haste.
The very last puzzle exasperated me a little as it relies on the player having either a good memory of details of their game, long scrollback that they can review, or a transcript. After wracking my brain I was able to extract from it the needed data. There is a satisfaction in the last room in reviewing Willy's various nostalgic memories, this scene amplifying the overall theme of the game.
Willy's Manor is a little rough-edged and the prose isn't remarkable, but there are lots of puzzles and some good puzzles. The indirect focus on the character of Willy adds an angle to distinguish this arbitrary-puzzling-in-a-house game from the many similar ones out there.
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