"Summarily this licence allows users to distribute, remix and build upon a work, and create Derivative Works – even for commercial use – provided they credit the original creator/s (and any other nominated parties)." (full details in the extension docs)
I also polished the extension itself, and the demo project, so I'm calling them both version 2.
Time Warp runs in Glulx projects and Z8 projects, and has been tested in all Informs from 6G60 to 6M62 (which is the current one as I type this). The code is simple so I expect it to not break easily, to be easy to fix if it does in future, and also that it might work in older versions of Inform 7, though I offer no guarantees.
If you don't know what I'm talking about because you missed my Time Warp plug post, click here to go to it. Basically, Time Warp could be an easter egg in your game! And it requires almost zilch effort to add it in. The demo project shows you how and the extension itself explains how. Click here to try or download Time Warp / the demo project / the extension.
|Time Warp's thrilling title screen. There are still more intrigues here than in the court of the Medicis.|