Tuesday, 2 September 2025

IFComp 2025 review: valley of glass by Devan Wardrop-Saxton

valley of glass, a lyrical-leaning and extremely short parser game by Devan Wardrop-Saxton, was the first IF I chose to play from the IFComp 2025 crop because I liked the blurb. However, when I say it is extremely short, I mean that it seems incomplete, a stub of an experience. The author may view it as complete – I don't know – but I expect that most players will not experience it that way. My review describes potentially everything in the game.

The blurb for valley of glass starts like this:

Here you are again, walking the North Road in a rare moment alone before another day of your seven years promised to the village blacksmith.

This called to my mind the English folk song The Blacksmith, the first track on both of Steeleye Span's first two studio albums, which I like very much, and I expected to find a broadly similar vibe here.

I assumed the PC was a woman, both because of the song and because of the line in the blurb "promised to the village blacksmith" which I read as being about marriage. When first examining my inventory, I found I was wearing "A heavy woolen coat made for a man twice your size." Then I wasn't sure. Perhaps the seven years I promised were of hard blacksmithing toil? If I was a woman, the coat description sentence was ambiguously written, though admittedly the blurb pointed out it was a borrowed coat; but that's the blurb. That info should be in the game if confusion is to be avoided.

My speculations continued. The blurb continued, "seven years until you may reunite with your love, the Black Bull of Norroway." Now I was thinking woman again, because the Black Bull of Norroway sounded like the kind of entity a woman betrothed to a blacksmith might instead pine for. What cinched the deal for womanhood were my boots: "Plain leather-soled boots that first belonged to your eldest sister, then your second-eldest sister, and now you." To play devil's advocate and suggest the boots might have been passed from sister to brother felt like a stretch atop all the other bits of info.

I thus find myself walking on the road in the game's first location. It's clear the author is unaware of Inform typicalities. X ME replies "as good-looking as ever" and no exits are listed. Testing the directions, I discover that a geographical and/or memory-based blockage exists in three of the four main directions, and that they imply puzzles I expect to solve. e.g.

But until you’ve won your iron shoes from the blacksmith, you’ll never make it past the first few switchbacks.

The southern location was a village. Here, no compass directions worked, so I tried IN. That provoked the end of the game. I had to run the ending a number of times before I got the feeling that yes, it can be considered a legitimate ending, as vague as it is about all things other than that a workday is beginning.

I couldn't locate a blacksmith, forge, shoes, or anyone or anything else, except some jewelled fruits in my inventory, polishable with the cloth I had. My instinct, when stuck in certain kinds of parser game, learned back in the day from Infocom's Wishbringer, is to try squeezing or breaking things I'm holding. BREAK worked here, reducing my jewelled fruits to detritus, but also indicating that this was probably a mistake.

Those are the far extents of the game that I've found. They comprise the start of a character who has memories, possessions that add to that character (the clothes), others that are unexplained (the fruit), and a few locations recalling memories. The lyrical bent of these things is something, but there's not a game here and not enough resolution of what is to convey much else.

Given that I harped on the blurb, I should also point out that valley of glass's synopsis did describe it as "a reimagined moment alone from the folktale Black Bull of Norroway." Moments aren't long, unless you're in Inception. I personally anticipated a certain vibe here because of my acquaintance with Steeleye Span's take on a folk tale, but I expect most other IFCompers won't have that. Perhaps my review describes my process of acclimatising myself to the scale of valley of glass, which I had misapprehended. It never promised me puzzles or greater length, though it presented four geographical nodes that I could have sworn were going to lead to puzzles. I still don't think there's enough detail here to convey the import of the promised moment.

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